Turning game film into tracking data, and tracking data into decisions. Full stack engineering centered on sport.
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Real output from the all22-pov pipeline, rendered through the same one-bit dither as everything else on this site. Every dot is a player tracked from broadcast film. Drag the timeline, or run it and watch track 24 get open.
ORDERED DITHER · 1-BIT · THE SAME MATH A DETECTION MODEL USES TO DECIDE WHAT COUNTS
I'm Max. Full stack engineer in Little Rock. Writing code since I was 17.
At Dillard's I've been a full stack developer for over three years, working both sides of the house: COBOL, CICS, and DB2 on the mainframe; Java, the full Spring ecosystem, Grails, Gradle, and Angular on the web. I mentor other developers, take charge of projects, and when production breaks, I'm one of the people who fixes it.
Nights and weekends go to sport. Computer vision on game film, scouting platforms, machine learning on a hundred thousand player records. Not many engineers can debug a CICS abend in the morning and tune a detection model at night. That range is the point.
I build systems that turn game film into decisions. If you work in sports, data, or engineering and want to talk, my inbox is open.
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